
- #Reshade 3.0 preset converter manual
- #Reshade 3.0 preset converter full
MultiLUT.fx - Added two new Ipsusu LUT rows, removed processing of alpha channel. LUT.fx - Removed processing of alpha channel. MagicBloom.fx - Added saturation control, some preprocessor toggles for added features, & fixed a compile issue if MAGICBLOOM_BLUR_PRECALCULATED was false. ChromaKey.fx - Added additional color presets, more information to color preset labels, & added a depth inversion option for applying to the foreground.
Shader settings that use the ui_bind annotation cannot be individually reset, but resetting their category or the shader as a whole will reset them as well.UI saving will not work on the launch of Phantasy Star Online 2 New Genesis, but development of a new solution for its engine shouldn't take too long.Fixed an issue that was preventing Phasmophobia from being properly whitelisted.
#Reshade 3.0 preset converter manual
A link to the GShade Visual Guide & Manual has been added to the exe selection page in the installer. Due to the future addition of Addons to ReShade changing some major under-the-hood functions, transparent ChromaKey screenshot settings have been moved from the API tab to the top of the Settings tab under a new GShade category. The bundled DXVK build has been updated to version 1.8.1. Ī checkbox titled Do Not Load Shaders On Startup has been added under the Settings tab, which will prevent shaders from being initialized on startup until you manually click the Reload button on the Home tab. The New Genesis engine already includes these features out of the box via normal game options. Preset creators can also force a specific preset to use this setting by clicking Edit Global Preprocessor Definitions on the Home tab, navigating to the Current Preset tab, and adding a preprocessor definition named GSHADE_DITHER with a value of Phantasy Star Online 2 texture override feature has been removed. To enable this new setting, head to the Settings tab and click Use Global Tridithering under the GShade category. When enabled it should significantly reduce additional banding introduced by these shaders, but will not fix banding already present in games like Final Fantasy XIV, and can introduce excess noise if poor practices were followed when creating a preset.
#Reshade 3.0 preset converter full
See the Shader Changes section of the notes for the full list. Implemented TriDither across 157 shaders that would benefit where licenses permitted. Join the GPOSERS Discord for support, a standalone preset converter, and more: